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Firewatch background cut out
Firewatch background cut out







firewatch background cut out

To put it simple, I think the steps would be: I think it is possible to achieve, but I don't have enough programming knowledge, so I would appreciate some guidance. (This is an approximation of how it would look with a sobel effect applied) It's commonly used for outline effects), and somehow filling each section with a solid color, based on the overall depth of that section (again, like the fill selection tool in MSPaint). (Here you can see how the cuts don't always look good by just posterizing the depth gradient)Īfter thinking about it for a long time, the only solution I could come up with is to break the picture into areas using a sobel depth effect (creates a black texture, and adds white in high contrast areas (depth contrast, in this case). Instead, the cut should somehow follow the silhouette of the objects within some distance from the camera.

firewatch background cut out

Or cutting the arm of the monster in the picture, since it's a bit closer to the camera), giving confusing silhouette information (the whole point of this effect is to make silhouettes stand out, like in the previous picture). The first thing I tried was to make a fog shader with a posterized depth gradient (so that it would look like bands of color, instead of a gradient), but the cut from one color to another could happen anywhere in the world (in the middle of a flat ground, a few steps ahead of you, for instance. (In this image, you can see how everything is one color or another. This is possible in 2d because you can place hills and objects in a way that covers the depth transition between them (so they look more like layers, than like a 3D enviroment) But in this 2D style, you don't really add a gradient based on depth, but rather add a solid color to entire (and closed) areas of the image (think of it as making a selection in MSPaint, and using the bucket tool on it). The regular fog simply adds the fog color on top of the object's texture based on its depth in the scene. I would like to recreate a 2D-like depth fog effect in 3D.









Firewatch background cut out